Saturday, July 8, 2017

Making Iexplore Extremely Fast This

I guess I should start with:HES BAAAAAACK AND ....well I don't have a new trick. Sorry guys, it's just meBut if you're wondering what that title is about, maybe you can guess it from my first few bits.JF is gonna be sad, because as far as I know, there are no more reavers.Yes, i managed to cheese a cracked StarCraft II: Wings Of Liberty, and over the past few days I've systematically been plucking apart new units, potential micro, and abilities, and here's the verdict
Making IExplore extremely fast




It's not...NEW enough. I mean, if you're going to keep most of the old units, then call it an expansion... Well, blizzard promised an expansion so I won't complain yet. Maybe my expectations were a little too high?SPOILERS DON'T READ IF YOU DON'T WANT TO RUIN THE SCII TECH TREE FOR YOURSELF
Making IExplore extremely fast




Terran: Raiding bad-asses and big explosionsThat pretty well sums it up. The more interesting parts of Terran is the way the "add-on" system works. You guys remember addons from the first game right? well, it was pretty much just the Communications Array and the Engineering Bay, but now EVERY terran producing building can ubild the Addon called....crap, I forget the name, but it allows a second unit to be built from the same structure simultaniously. That means double the production in the same amount of time. HOWEVER, the catch is that only first tier units can be built (i.e. only marine's from barracks, only helions [Extremely fast, splash damaging ground unit. Bonus damage vs organics. Replaces "Vultures"] from factory and only Vikings [Aerial support unit. Can transform into a ground unit for base raids. Replaces "Valkyrie"] From starport.
Making IExplore extremely fast




In order to build the higher tier units, you sacrifice the production increase and build a different attatchment. It's a really cool system.ONE thing I'd like to note about terran is that REAPERS ARE THE MOST BROKEN SH*** EVER. They have the damage of a zealot attatched to the attack speed/movespeed of a zergling along with the range of a dragoon (slightly lower) and the ability to JUMP UP CLIFFS. ultimate base raiders, ultimate support unit (DPS wise). They do, however have as much HP as a marine (replaces "Fire Bat"Oh, and Thor is so anti-climatic don't even look forward to that grabageProtoss: Psionic Speedsters You Won't See ComingLet me just get this out of the way: THERE ARE NO REAVERS. Sorry guys, our favourite micro beast/siege weapon/ weird...protoss...bug..thing is not making an appearence in SCII, and sadly it's replacement sucks.The new seige weapon for the protoss is a huge three legged walker...thing called the Colossus. And frankly, it kinda sucks. Yeah, it rips through marines and light things like nothing, but it can be attacked by "air attacks" AND "Ground attacks" (The greater of the 2. i.e. Banshees will use missiles, their air attacks rather than their lasers since the missiles do more damage)To be honest, the Protoss havn't changed much since this new game has been released. Most notably, zealots have a new "rush" ability that allows them to charge at enemies and deal a quick strike. It's usefull against large, slow enemies, or just enemies in general, since the charge (with enough zealots) will completely encircle the target unit, blocking off it's escape.

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